Drawing with Code
How to draw programmatically
Simple demonstration how you can simulate pointer events. Stroke starts with pointerStart
event at given coordinates.
Stroke is updated on every pointerMove
and it goes on until poointerEnd
method is called.
// Modes
// 0 = paint
// 1 = pan
// 2 = move
const mode = 0
tatami.api.setBrushSize(30)
tatami.api.setColor('#cc0000')
const width = window.innerWidth
const height = window.innerHeight
let drawing = true
// Start stroke at center
tatami.api.pointerStart(mode, width/2, height/2)
// Our drawing function gets repeated in a loop (i = frame number)
function draw () {
let x = Math.sin(-i)
let y = Math.cos(i)
// Try changing some values here and see what happens
tatami.api.pointerMove(mode, width/2 + x * 2 * i, height/2 + y * 2 * i)
if (drawing) {
requestAnimationFrame(draw)
}
i += 0.1 // modify this for speed
}
// Let's start
requestAnimationFrame(draw)
// Stop drawing after 10 seconds
setTimeout(() => {
tatami.api.pointerEnd()
drawing = false
}, 10*1000)